![]() The small razorwings could have been a nice aggro cc for you and allies.but they die within 1 hit from a level 40 enemy. The buffs are pretty bad, so allies wont notice them or have any need for them. Your allies wont really gain anything from a Titania in the party.except a huge dps that is mostly single target. ![]() My biggest issue is that she is the worst teamplayer. She can kill lvl 120 enemies within a second while being unhittable. Titania isnt as bad as most people claim tbh. At the moment her 4 just drains way too fast against lvl 110+ enemies. Nyx's rework is great but she needs to be more efficient at surviving so she can utilize these scaling abilities. This would finally allow her 4 to scale like her other abilities do, and it would add a creative new synergy. Also, the range on the explosion could be much wider.įor synergy, how about chaos affected enemies replenishing your energy every time they shoot at one of their allies? OR how about a percentage of total energy being replenished for every chaos affected enemy you or your teammates killed? Why not have the augment let the output damage adapt to the enemy by allowing it to bypass armor and shields? Assimilate does mean the process of taking in information so it would be nice to see the augment have more correlation with its meaning. I think the ability shouldn't take an augment to be able to walk around while 4 is active. It is very lackluster since energy is loss too quickly when high level enemies shoot at slow moving or stationary nyx. New pet depends on lore and new planets, relay, reward from Lunaro, arch wing creature or premium shop, Cetus also had a pet shop expert that needs expansions, it's pretty boring!! □īulletjump shouldn't be the same for all warframes. VFX Oberon and Titania are similar, should get a few mods and specialist weapons dedicated unlockables and special kubrow or new pet. ![]() Oberon should be enhanced similarly at the same time.out to teammates should come to daddy or. so the old abilities are part of her natural combat maybe hp/energy can be accounted in triggering other passive traits or special attacks but teams hit by abilities gain partial benefits, if □ they jump in front of you or are nearby while ur casting, spreadsheets, etc. Wateverpassive she has should be □automatically instead some abilities and passives would be listed in a lore style, while the player learns new ones. If you aren't moving around fast they could latch easily, maybe energy and promises shielding and angrymodes. While I stood, they also enfeebled my guns with magic, and enhanced ammunition, emptyclip/reload abilities.vfx. especially after using some abilities! □Ĭrouching motion, butterfly encase or attach to increasing Sprint jump naturally other spirits will also aide future abilities and passive abilities in each different planet or situation, for speedrecovery tumbles, □ □ I'd be good fortitania to have sprouts that heal and grasses many different things the enemies she shoots or hits could evaporate or blowup when they die VFX gore and fun. ![]()
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